More On Buzz: Okay, I stayed up way too late last night playing AstroBlasters, but here's some more tidbits.
Look for things that increase in value as you do them.
For example, if you only collect one battery color, the point value of the battery will go up each time, getting larger and larger until each battery is worth thousands of points. However, if you grab any other color, the whole thing resets.
Also, watch for the Cyclopsbots. There are 11 in the game, and each time you hit one, the point value doubles. The first one is only worth 100, but then 200, and then 400, etc.
The first eight are all in the first scene. They're chasing little Buzz ships, and they're small and hard to catch, but the 8th one is worth over 12,000 points by itself if you get all 9.
The last three are in the asteroid scene. The first two are easy to see--they're the "Z" targets. The last one is hard even to see--it's hiding behind the asteroid with the Dogbot on top. Hit these last three, and they'll be worth 25,000, 50,000, and 100,000 points.
The little green men also increase in value as you catch them. The more you catch, the more they're worth.
It's the law of increasing returns, I guess. But it works in this game.
Wednesday, July 06, 2005
Posted by Erik at 10:02 PM
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